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 Post subject: Re: Africans vs. Vikings?
PostPosted: Sat Aug 21, 2010 9:31 pm 
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Yea, your reasoning makes sense!


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 Post subject: Re: Africans vs. Vikings?
PostPosted: Wed Aug 25, 2010 1:36 am 
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yeh but its called not to attack with natives weaken all the towers with the lighting and then move in with ur men just saying :D

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 Post subject: Re: Africans vs. Vikings?
PostPosted: Wed Aug 25, 2010 9:39 am 
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Bloodring wrote:
Also, Witch Doctor can be stunned, too... but he recovers from it faster than Lur does. Stopwatched em!

I'm not 100% sure but I think the effects of the Lur Blaster's attacks diminish with distance. I've noticed that units recover more quickly from Terrifying Toot if they are further away when Tooted, and also the damage to a building is far greater if the Lur blaster is directly adjacent to it when he uses Ravaging Roar, compared to him using it at a distance

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 Post subject: Re: Africans vs. Vikings?
PostPosted: Wed Aug 25, 2010 9:38 pm 
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It is. If the Lur Blaster is right next to a unit when he uses stun, it lasts longer. I've seen berserkers only get stunned for 2 seconds while a lur that got stunned right next to the user stays there for a full 10 seconds. It's bullshit, because I should've been able to get out of there... anyways, don't know about Ravaging Roar. It always seems to do same damage on buildings. Maybe it's the units you're thinking about? Towers in my opinion always takes 4 blasts consecutively to destroy without being rebuilt whatsoever. It does, however, do more damage to a Lur at close distance. Have you seen somebody do it right next to somebody else's lur? Nearly kill's em, while at a distance, it does half damage. Pretty neat stuff.

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 Post subject: Re: Africans vs. Vikings?
PostPosted: Thu Aug 26, 2010 5:10 am 
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Foxx wrote:
yeh but its called not to attack with natives weaken all the towers with the lighting and then move in with ur men just saying :D
cackling clouds do not do much damage, its like using roar and charging in. second, using that is like reminding dak of ornhet, and will get those towers repaired while having the viking mob provoked and awfully mad.

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 Post subject: Re: Africans vs. Vikings?
PostPosted: Fri Aug 27, 2010 2:55 am 
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I didn't know mobs of angry vikings were dangerous. I always thought you should keep an eye on those chickens :shock:

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 Post subject: Re: Africans vs. Vikings?
PostPosted: Fri Aug 27, 2010 3:10 am 
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They will take you down faster than you can say: "no more cackling...."

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 Post subject: Re: Africans vs. Vikings?
PostPosted: Fri Aug 27, 2010 3:17 am 
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The chicken beaks are real hurtful tho. Remember, they make the Punisher axes!



- I blame the economy.

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 Post subject: Re: Africans vs. Vikings?
PostPosted: Thu Sep 16, 2010 2:47 pm 
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I prefer Africans . All they need is just a good attacking position
I believe Assassins are very strong if we know how to use it , hes range is godly , i think he can reach the chicken warriors without needing to clean the berserker who is blocking the way . Assassins deserve his name , many more ways to use this impressive warrior . Placing chicken striker behind Assassins will prevent berserker attacking the assassins . Africans building are somehow stronger than viking buildings , their peasants are very fast , warriors have impressive firepower . Chicken strikers could destroy buildings quickly too , also , they can evade a good amount of spears and axes (around 8-10 or more for iron spears, *far range*) . Their doctors are a good medicine against tower spammers in chain reaction or other maps , his stinking stew is very deadly i believe out of 29 army of people , 25 assassins , 4 chicken strikers only 11 of the survived my stinking stew , it will be more deadly casted on enemy , it has a very low cooldown too . Oh and the nearer the enemy to them , the deadlier is their accuracy :twisted:
But from what i know , sometimes experience is better than theory ;)

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